Saturday, 16 April 2016

Skyrim - Shrine of Azura Overhaul



Description

Shrine of Azura Overhaul adds a basic ancient Nordic room with eight beds for pilgrims and Aranea Ienith to rest in. This also fits with Aranea Ienith's dialogue "There were others at first, but Azura's visions tested everyone's faith. One by one, they left. Afraid to know their own future." that there was originally somewhere for members of the cult to stay.

  • Adds a basic ancient Nordic room.
  • All the lighting made to look realistic (dependent on which lighting mod you're using).
  • Removes the absurd lit candles from the altar.
  • Removes the tent and other items from outside including the dreadful looking icicles.
  • Adds a Shrine of Azura on the altar which cures all diseases and gives the Blessing of Azura.

The internal cell is set to not reset so it should be ok to store items in the chests. Check for yourself.
Aranea Ienith does not actually sleep as this causes a bunch of AI problems I couldn't be bothered to sort out.

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Installation

1) Drop the Shrine of Azura Overhaul.esp into your Data directory.
2) Set the load order (after any lighting mod if you have one).

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Download

Shrine of Azura Overhaul v1.01

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Wednesday, 13 April 2016

Skyrim - Alva's House Player Home



Description

Makes Alva's House into a player home to be used after finishing the Laid to Rest quest.

Reworks all lighting to be as realistic as possible.
Clears away some of the unnecessary and annoying items (baskets and hay bales being the most annoying).
Changes house and cellar to 'No Reset Zone' so storage is safe (always check for yourself).
Adds two cupboards, alchemy and enchanting workbenches to the cellar.
Adds secret entrance around the rear of the property for sneaky players.
Player can use cellar coffin to sleep (for vampires).
More storage.

Maybe some other things I've forgotten about...

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Installation

1) Place Alva's House Player Home.esp .bsa and .bsl into your Skyrim data directory folder.
2) Set the load order (after any lighting mod if you have one).
3) You need the key from either Alva or Hroggar. It is probably best you kill both and loot the key (those who can't obtain the key use player.additem 00070E80 1)


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Lighting Mod Compatibility (Important)

If you use this mod with a lighting mod that replaces or changes the Alva's House cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights for the Skyrim engine to handle.

Cell to remove from your lighting mod:

FormID / Cell

Block 6 Subblock 4
MorthalAlvasHouseCellar "Alva's Cellar" [CELL:0010CEEA]

Block 7 Subblock 9
MorthalAlvasHouse "Alva's House" [CELL:000138E1]


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Download

Alva's House Player Home v1.0

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Skyrim - Half-Moon Mill Player Home



Description

Want to own Half-Moon Mill? Now you can.

Makes you the owner of Half-Moon Mill.
Bed can be used.
All containers, chest, wardrobe, cupboard and barrels do not reset (I've checked but check for yourself before using).
Makes all items yours.
Adds and changes all the lighting to look realistic (dependent on which lighting mod you're using).

Images taken with realistic Lighting Overhaul and Enhanced Lights and FX installed.

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Installation

Only install this mod after the Dark Brotherhood quest and you have looted the Half-Moon Mill key from Hern.

1) Place Half-Moon Mill Player Home.esp into your Skyrim data directory folder.
2) Set the load order.

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Lighting Mod Compatibility (Important)

If you use this mod with a lighting mod that replaces or changes the Half-Moon Mill cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights for the Skyrim engine to handle.

Cell to remove from your lighting mod:

FormID / Cell

Block 7 Subblock 0
HalfMoonMill "Half-Moon Mill" [CELL:000161EF]

Realistic Lighting Overhaul and Enhanced Lights and FX are free of Half-Moon Mill light edits.

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Download

Half-Moon Mill Player Home v1.02

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Skyrim - Riftweald Manor Player Home



Description

Make Riftweald Manor your home after it becomes vacant...

I didn't see the sense in Riftweald Manor staying vacant when it would make pretty good home for a Guildmaster when overhauled.

This mod is intended to be used with Thieves Guild Overhaul and should be consistent with the lighting level of my other interior overhaul mods and Realistic Lighting Overhaul. Please can you at least calibrate your monitor and install this mod before telling me it's too dark...

All the lighting made to look realistic (dependent on which lighting mod you're using).
Becomes fully-fledged player home with advantages such as sleep 'well rested bonus' and 'no reset zone' storage.
Plenty of storage containers without looking too obvious and out of place.
Fireplace moved from main bedroom down to the kitchen.
Adds a book shelf, weapon racks and shield hanging.
Adds a follower room in the basement (followers don't often use their beds but there you go...).
Clears up the junk room for use as an enchanting and alchemy room.
Gates open between Riftweald Manor and the Temple of Mara.
Loads of other stuff.

File cleaned with TES5Edit.

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Installation

1) Install only after you have completed Darkness Returns (the key to open Riftweald Manor will not turn up until you've finished it).
2) Place Riftweald Manor Player Home.esp into your Skyrim data directory folder.
3) Set the load order.
4) Anywhere other than Riftweald Manor open console and type 'ResetInterior RiftenMercerFreyHouse' without quotes.
5) Look for the key on the Guildmaster's desk in the The Ragged Flagon - Cistern.

If you are using Thieves Guild Overhaul this mod goes before it in the load order.

Riftweald Manor Player Home.esp
Thieves Guild Overhaul.esp

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Lighting Mod Compatibility (Important)

If you use this mod with a lighting mod that replaces or changes the Riftweald Manor cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights
for the Skyrim engine to handle...

Cell to remove from your lighting mod:

FormID / Cell

Block 0, Sub-Block 5
RiftenMercerFreyHouse "Riftweald Manor" [CELL:00037CC6]

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Bugs and Stuff

The main/dining room weapon rack might 'eat' weapons and become unusable. This glitch only seems to happen with iron greatswords, this may or may not be the save I was using for testing as it has cleared up when I reverted to an earlier save.

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Download

Riftweald Manor Player Home v1.01

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Skyrim - Rorik's Manor Player Home



Description

If Rorik and his companion, Jouane Manette meet with an 'accident' or some other unnatural death this mod changes their home into a player home.

Adds and changes all the lighting to look realistic (dependent on which lighting mod you're using).
Reworks much of the interior adding more storage, a bookcase, better furniture, mannequin, Mara shrine etc.
Sissel's training AI removed so she will not come visit and stand around looking confused.

The Images may look a bit darker than in-game and Realistic Lighting Overhaul was installed when taken. There are some screenshots with ELFX installed as well...

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Installation

Only install after Rorik and Jouane Manette have been killed and you have looted Rorik's Manor key.

New Game

1) Place Rorik's Manor Player Home.esp into your Skyrim data directory folder.
2) Set the load order.

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Lighting Mod Compatibility (Important)

If you use this mod with a lighting mod that replaces or changes the Rorik's Manor cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights for the Skyrim engine to handle.

Cell to remove from your lighting mod:

FormID / Cell

Block 5, Sub-Block8
RoriksteadRoriksManor "Rorik's Manor" [CELL:00013871]

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Download

Rorik's Manor Player Home v1.0

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Sunday, 10 April 2016

Skyrim - Sinderion's Laboratory Player Home



Description

Sinderion's Laboratory was a bit of a mess so I cleaned it up.

Yes it's dark. Images taken with realistic Lighting Overhaul installed...

Adds and changes all the lighting to look realistic (dependent on which lighting mod you're using).
Adds more storage, including two barrels, one large dwarven chest, one small dwarven chest, one strong box and two dwarven dressers.
Adds a Shrine of Mara.
Lab area all reworked.
Idle markers added so followers do something.
Removes the workbench. This is good if you need some sleep, saves your follower banging away all night long keeping you up.
Removes the inexplicable rubble and broken pipe which had no business being there in the first place.
Changes throughout...

All storage checked for resetting (check for yourself before using).

Mod cleaned of dirty edits and there are no deletions.

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Lighting Mod Compatibility (Important)

If you use this mod with a lighting mod that replaces or changes the Sinderion's Field Laboratory cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights for the Skyrim engine to handle.

Cell to remove from your lighting mod:

FormID / Cell

Block 5 Subblock 0
BlackreachZCell10 "Sinderion's Field Laboratory" [CELL:000EEC55]

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Bugs and Stuff

Sinderion's remains do not clean up after the A Return To Your Roots quest, I read that they should clean up after the quest but they don't. The safest option I know to get rid of Sinderion's remains without consequences is to throw the bones on the fire, with some messing about you can completely hide them in there and if you keep his skull somewhere you can use it as storage.

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Download

Sinderion's Laboratory Player Home v1.02

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Skyrim - Civil War Cleanup



Description

You don't need an .esp based mod to enable/disable these type of event states. The main batch file cleans up Whiterun city inside and outside, Solitude and Windhelm safely as it only reverses the civil war changes via the same xmarkers which initiated the changes in the first place. There's also options to bring back Severio Pelagia, Heimskr and allows Heimskr to use his home again.

CivilWarCleanup

Cleans up Whiterun, Solitude and Windhelm.

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Optional

FixPelagia

Resurects Severio Pelagia after his death during the civil war and if CivilWarCleanup has been used he sleeps in his house.

FixHeimskr *

Resurects Heimskr if he gets lost or killed during the civil war.

HeimskrUseHome.esp *

Removes Heimskr's civil war camp AI so if CivilWarCleanup has been used he sleeps in his house instead of the tent near Jorrvaskr.

* These Heimskr files are for those who sided with the Stormcloaks not the Imperials.

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Installation

Place the batch files (.txt) you want to use into your Skyrim directory and type "bat civilwarcleanup" etc without quotes in the Console. HeimskrUseHome (.esp) goes in your Data directory. Make sure everything is looking and working ok then make a new save.

If missing or you want them resurrected run FixPelagia and FixHeimskr batch files in Whiterun and make sure they resurrect near you, these batch files often need to be run twice for some reason.

To make Heimskr go back to his old routine of sleeping in his home, run CivilWarCleanup, which will clear the damage to Heimskr's house and make the door operable again, then install the HeimskrUseHome.esp.

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Download

CivilWarCleanup v1.01

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Skyrim - Sovngarde and Skuldafn Overhaul



Description

Provides teleports between Skyrim, Sovngarde and Skuldafn.
Replaces all lighting to look realistic (dependent on which lighting mod you're using).
Fixes alignment, badly placed and object issues.
Adds more torches and wall Sconces, a few shrubs, altars, and features to the tower ruins etc outside Skuldafn.
Architecturally reworks some areas of Skuldafn inside and outside.

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Installation

If you've not completed the Skuldafn and Sovngarde quests it's best to install this mod just before The World-Eater's Eyrie quest and make a save but do not use the Shor's Stone teleport as this may cause irreparable problems to the quest-line. Those who have finished the quests can install and find the standing stone at Shor's Stone to travel to Sovngarde.

1) Place Sovngarde & Skuldafn Overhaul.esp into your Skyrim data directory folder.
2) Set the load order.

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Lighting Mod Compatibility (Important)

If you use this mod with a lighting mod that replaces or changes the Sovngarde and Skuldafn cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights for the Skyrim engine to handle.

Cells to remove from your lighting mod:

FormID / Cell

Block 4, Sub-Block4
Sovngarde01 "Hall of Valor" [CELL:00095C44]

Block 4, Sub-Block4
Skuldafn02 "Skuldafn Temple" [CELL:000A73F4]

Block 7, Sub-Block2
Skuldafn05 "Skuldafn North Tower" [CELL:000317E7]

Block 7, Sub-Block2
Skuldafn01 "Skuldafn Temple" [CELL:000A0877]

Block 7, Sub-Block4
Skuldafn04 "Skuldafn South Tower" [CELL:00028EDF]

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Bugs and Stuff

When travelling between Sovngarde and Shor's Stone or Skuldafn weather often travels with you. Mostly this will clear up in a minute or two or you can use Clear Skies.

Skuldafn puzzles, loot, draugr and dragons should reset after 31 days.

Help wanted removing Sovngarde quest/script doors locked state... Until such time as this is fixed use the console, select the door you
want to open and type unlock.

If anyone knows what's going on with the gaps in the Sovngarde columns (see images) that would be handy to know...

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Download

Sovngarde & Skuldafn Overhaul v1.02

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Skyrim - Noisy Fox Fix



Description

Quietens asthmatic foxes to less annoying levels. When idle or walking foxes make little noise and when running they make less noise as well. Especially useful if you have a adopted child who has a pet fox.

If you want a quieter or louder fox use Creation Kit or TES5Edit to raise or lower the Static Attenuation (dB) values.

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Installation

1) Place Noisy Fox Fix.esp into your Skyrim data directory folder.
2) Set the load order.

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Download

Noisy Fox Fix v1.0

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Skyrim - Solitude Jetty



Description

A small jetty and rowboat situated outside Solitude which you can use to take you to Morthal rather than getting your armor wet. Follower compatible.

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Dependencies

Dawnguard

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Compatible With

Better Docks
Travel By Boat
Realistic Boat Travel

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Download

Solitude Jetty v1.2

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Skyrim - Silent Skeletons and Draugr


Description

Stops the annoying idle breathing and creaking sounds of skeletons, draugr and dragon priests. Now you will not be able to hear them from a mile off...

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Installation

1) Place sounds into data directory folder.

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Download

Silent Skeletons and Draugr v1.01

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Saturday, 9 April 2016

Skyrim - Shut Up Harpies



Description

The intention of this mod is to disable only the most annoying unavoidable follower dialogue.

Disables the following dialogue exchange...

Woman #1: "Hello."
Woman #2: "Oh, hi, I'm glad I ran into you. I was wondering if..."
Man: "Hello, ladies! Is there anything a big strong man can do for you this fine day?"
Woman #1: "I don't know. If you see any big strong men around, let us know, will you?"
Both Women: Laugh
Man: "Harpies, every one of them."
Woman #1: "Oh, come now. Don't go away mad."

Also removes follower dialogue...

"Still here."
"I've got your back."
"We've stopped. What is it?"
"I'm still here."
"Let's get going."
"I'm right behind you."

Also removes Serana's dialogue...

"Yes? What did you need?"

If you want to put any back use TES5Edit.

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Installation

1) Place Shut Up Harpies.esp into your Skyrim data directory folder.
2) Set the load order (after other NPC dialogue mods like Follower Commentary Overhaul).

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Download

Shut Up Harpies v1.03

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Skyrim - Thieves Guild Overhaul



Description

Makes The Ratway, The Ragged Flagon, The Ragged Flagon Cistern, The Ratway Vaults and The Ratway Warrens look finished like it should have been.

This mod should be consistent with the lighting level of Fort Dawnguard Overhaul, my other interior overhaul mods and Realistic Lighting Overhaul. Please can you at least calibrate your monitor and install this mod before telling me it's too dark...

Replaces all the lighting to look realistic (dependent on which lighting mod you're using).
Lighting made consistent between The Ragged Flagon and the Cistern.
Many changes and additions to the Delvin or Vex upgrades.
Upgrades now mainly only include upper furniture as I felt noble furniture was going too far for a sewer.
The vault upgrades after Shrine of Nocturnal.
Adds a player room with follower bed.
Adds three bedrooms, single bedroom for Brynjolf and two for the other eight thieves, clearing up the main Cistern area.
Adds a quick route to and from The Ragged Flagon.
It's called the Ratway for a reason, now The Ragged Flagon and Cistern have rats.
The forge and bar fireplace now have more realistic smoke.
Fixes many gaps in walls and passageways and other issues.
Loads of other stuff.

Also check out Riftweald Manor Player Home.

File cleaned with TES5Edit.

Images uploaded taken with Realistic Lighting Overhaul and Enhanced Lights and FX.

Added an Open Cities Patch on the download page. Thanks steve25469.

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Installation

New Game

1) Pick between scripted* or unscripted, standard or ratless versions and place into you Data folder.
2) Set the load order.

If You Have Entered The Ragged Flagon and the Cistern

1) Pick between scripted* or unscripted, standard or ratless versions and place into you Data folder.
2) Set the load order.
3) Load Skyrim and open saved game.
4) Open the console via the "~" key then type "TGM" in console to toggle god mode on/off.
5) Take all your possessions from The Ragged Flagon and the Cistern if you have any.
6) Go outside of The Thieves Guild and into the another building.
7) Open the console via the "~" key then type "PCB" (Purge Cell Buffer), hit enter.
8) Type "resetinterior RiftenRaggedFlagon" hit enter.
9) Type "resetinterior RiftenThievesGuildHeadquarters" hit enter.
10) Type "resetinterior RiftenRatway01" hit enter.
11) Save game.

Load Order

Unofficial Skyrim Patch or Unofficial Skyrim Legendary Edition Patch (USLEEP)
Lighting mod
Thieves Guild Overhaul
Thieves Guild Overhaul SMIM Patch*

* Only use this file if you experience FPS drops in the Ratway when using SMIM and ENB

* The scripted version blocks the use of the quick Ragged Flaggon exit I built when using it could cause problems with quest stages.

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Dependencies

Unofficial Skyrim Patch or Unofficial Skyrim Legendary Edition Patch

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Lighting Mod Compatibility (Important)

If you use this mod with a lighting mod that replaces or changes The Ragged Flagon and the Cistern cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights for the Skyrim engine to handle...

Cells to remove from your lighting mod:

FormID / Cell

Block 5, Sub-Block 3
RiftenRaggedFlagon "The Ragged Flagon" [CELL:00016BCF]

Block 6, Sub-Block 3
RiftenThievesGuildHeadquarters "The Ragged Flagon - Cistern" [CELL:00016BD0]

Block 2, Sub-Block 5
RiftenRatway01 "The Ratway" [CELL:0003B698]

Block 5, Sub-Block 2
RiftenRatway02 "The Ratway Vaults" [CELL:000A1BFD]

Block 0, Sub-Block 5
RiftenEsbernsVault "The Ratway Warrens" [CELL:0003B696]

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Bugs and Stuff

All containers in the player room  (the one with the Mara Shrine) have been tested and are safe, check any other containers in the Cistern before use.

Do not use the quick route to and from The Ragged Flagon before becoming a guild member or you may have problems with hostile Thieves Guild members and possibly Thieves Guild quest problems.

Guild vault chest and loot does not reset.

This mod is dependent on Unofficial Skyrim Patch due to a Ragged Flagon issue described here.

Skyrim Project Optimization causes some problems in The Ragged Flagon - Cistern due to its adding occlusion planes that conflict with the new areas in this mod. Removing Block 6, Sub-Block 3 - RiftenThievesGuildHeadquarters from your Skyrim Project Optimization .esp with TES5Edit will fix this.

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 Download

Thieves Guild Overhaul v1.11
Thieves Guild Overhaul v1.11(USLEEP)

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